Hello, I am trying to import a rigged model using the FBX importer, but for some reason when I do it completely misplaces one of the bones, causing the animations to break.
Is there any idea as to what’s causing this, or what I can do to make it import properly? At first I assume it was an issue caused by conflicting names, but no names are conflicting in the model.
Edit: So I’ve tried editing the rig and even slight edits have just been making the problem infinitely worse.