FE gun aiming problem

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I’m making an FE gun kit set, I’m using this kit: LEGACY VIEWMODEL - Roblox
    Following this tutorial: CREATE YOUR OWN FPS GAME ON ROBLOX (FE Gun Kit Viewmodel) ft. @DoomsDayPeppers - YouTube

  2. What is the issue? Include screenshots / videos if possible!
    The issue is with the aiming, I learned that you can use a very tiny part that needs to be named “AimPoint” and you need to alight it with the front iron sight, and move it back a few studs, so I did that.
    The issue I’m getting is this:


    The front iron sight is aligned with the center, but the rear one is not?
    [Gun is an Glock 17] [The white dot indicates the center/shooting point]

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried changing the offset modulescript in the viewmodel, but that only applies on hip-fire.

Help would be highly appreciated :slight_smile:
Thank you

2 Likes

Keep moving the AimPoint till it goes center

re-rigging by using something else like Constraint editor

Just boosting this post cuz nobody’s replying

i can fix this just put a game file and ill send you back with fixes

Well, there is nothing to steal, so alright! I will.

ye i will not to steal bc i had a game

Guns_Fixing.rbxl (893.9 KB)
Here you go :slight_smile:
Let me know what you did after, cuz I’m doing many guns.
Thank you so much for your effort!

here just a quick edit i didnt steal anything trust me Guns_Fixing.rbxl (1.1 MB)

Yeah I didnt make the model :slight_smile:
I added u on discord btw. I’m SupernovaDesign#4816

@LAZY_DAISY001 Yo it works! Thank you :slight_smile:
Could you please tell me what you edited?
I need to make multiple guns.
Thank you so much!

np tho even tho its like a month lol anything just dm me

1 Like

Haha thank you bro
I really appreciate it!

The Aimpart could be wrongly orientated or positioned

1 Like

Hey, I have the same problem. Could you fix it for me?

I’m having a problem where the sights are perfect in studio but way off when i actually play ingame

Bump, this is likely an issue with how you set up your Aimpoint, I use a WeldConstraint, Part0 is the HumanoidRootPart and Part1 is the Aimpoint. I also make sure to set the orientation and position properly.

image

1 Like