FE Gun Kit Animation Glitch

Hey guys,
I’ve ran into a recent issue with multiple FE Gun Kit Viewmodel Kits
(Al’s, and bluric_64bit’s), and have no idea what to do.

The main issue is, is that the animations are like weirdly offset from each-other (provided in video example), like the magazine is supposed to move with the arm (it’s key-framed that way), but doesn’t.

I’ve tried using different kits, watching videos, looking up more dev forum posts, even tried changing the priority, but have found nothing.
Now, I don’t know if I’m posting this in the right section. But help would be greatly appreciated. (If you have any questions, feel free to ask, and I’ll try to respond)


^ What it’s supposed to look like


^ Versus, what it looks like in-game.

This probably has a simple answer, but I have no idea what to do.
I’m currently using Al’s Editing FE Gun Kit
(https://www.roblox.com/library/6529793660/ALs-Edited-FE-Gun-Kit-Viewmodel)
(and, yes the animation’s priority is “Action”)

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although it doesn’t have to do with Priority
This was another force enable bug which you will need to disable it.

Disable AnimationWeightBlendFix

it’s in Workspace and remember to turn Properties on to set it off

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Thanks a lot!
That’s weird, but it’s probably just like a engine thing or something.

Is there another way to fix it since Roblox disabled this feature in the past?

Setting your animation’s priority on something like Action3 works I believe