Yes Hello! Thanks for reading this, I was animating an HK Fal, and when I test the gun [everything is unanchored and cancollide false], In ViewModel I just go straight left or right. And when I look down it doesn’t move. And when I shoot I just go up… Any fixes? Or I’m dummy here.
[FIXED, FIX STEPS]
- If you have custom viewmodel with clock,sleeve… Just make them UnAnchored and set them CanCollide false.