- What do you want to achieve? Keep it simple and clear!
I have it so FE Gun kit ignores if the player is alive or not so when you shoot at a ragdoll it still displays a wound and moves the character a little.
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What is the issue? Include screenshots / videos if possible!
FE Gun kit constantly seems to recall the function at random times when the player is ragdolled.
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve gone through the whole code of fe gun kit and cant find anywhere where it might do this has anyone tried this before and if so have fixed this bug or found a better way to make it so dead characters still get wounds.