Hello everyone! This one is a bit different to the other topic I made.
This time, it changes depending on the size of the zipline. Here is the clip:
Script:
local speed = (points[1].Position - points[#points].Position).Magnitude * 1.5
local posPoints = {}
for i=1, #points do
table.insert(posPoints, points[i].Position)
end
local inc = (1/(89))
for t = 0, 1 - inc, inc do
local pos = Bezier.GetBezierPoint(t, unpack(posPoints))
local nextPos = Bezier.GetBezierPoint(t + inc, unpack(posPoints))
local Distance = (pos - nextPos).magnitude
local this = CFrame.new(pos, nextPos) * CFrame.new(0, 0, -Distance / 2)
bodyPos.Position = this.Position - Vector3.new(0,2,0)
bodyGy.CFrame = this - Vector3.new(0,2,0)
part.CFrame = this
game:GetService("RunService").RenderStepped:Wait()
end
Can someone help???
p.s. speed variable doesnt change anything