Roblox should bring back Glue as an adhesive constraint because it was a simple and effective way to make parts stick together without needing Welds or scripts. Unlike Welds, Glue allowed for breakable connections, which was great for destructible builds and physics-based gameplay. It also helped with making interactive objects without overcomplicating things. A modern version could have strength settings, making it even more useful for different kinds of games. Plus, a lot of older games used it, so bringing it back would help with compatibility.
Bump! I remember Glue. It was super cool for making things like physics bridges or breakable walls that you could drive through WAY back in the day (I’m talking like 2010). At that point in time it wasn’t like a rigid weld, but there was a maximum force it applied to keep parts together, so it was slightly floppy/bendy.
One of my favourite implementations of it on classic roblox was to make a flexible floor. When you put heavy objects on it (like a big ball, or house) the floor would buckle inwards and eventually break with enough force.
For this feature it would be great to control the bendyness of the constraint and the integrity it had before it would ‘snap’:
it feels like roblox is very adverse to changes that have to do with brickbuilding physics, especially in current year, but even just having an option for unanchored interactables that can be physically stressed would do a lot for games- the current options could probably achieve something similar but having an out of the box method would be awesome for those without scripting knowledge