[Feature Request] Support for Secular and Normal Maps on Meshes

I can see that this is already a possible thing on Roblox, because of the default textures. If you go to Roblox-Folder > Versions > version-3131b9dde23e4df9 (Fairly sure this changes) > PlatformContent > pc > textures and then go to any of the textures you can see something like this:
image
If Roblox supports this for their default textures, why can’t we use them on things like Meshes?
Not sure if this has been pointed out before, so just wanted to make people aware.

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