Feature request: ViewportFrame.Adornee and ViewportFrame.CFrame when no camera specified

Will allow creation of mirrors, ‘reflective surfaces’, and cameras in roblox by setting an andornee instead of cloning all wanted objects into the frame itself. Culling would also be easier considering you could put everything you want in one model and set the adornee. This could also be called ViewportFrame.RenderFilter, .Scene, or something more understandable. If this could be an array, it would help a lot more with culling. The CFrame part will allow the ‘viewpoint’ to be moved for example if somebody is holding a camera, you want to see the image from the camera’s perspective instead of yours (unless cameras can be created and set to currentcamera in runtime).

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