What if Roblox had a warn or print function that could be toggled on or off?
For example, you could have something like PrintDebug() that behaves like a regular print but only outputs when a specific boolean (set under the script or in the workspace) is enabled. This would allow you to test and get debug info without cluttering the console unless it’s actually needed.
Yes, I know you can set this up manually, but wouldn’t it be cleaner to have a built-in way to handle it instead of adding extra logic each time? It could even integrate with the test print system (like the blue-colored output), making it more streamlined.
This is already a component of Roblox’s debugging suite. Most IDEs don’t encourage developers to use equivalent print calls to debug their code, as it is simply isn’t as effective as the offered tools. Roblox comes equipped with breakpoints and code state inspection. The tool you’re looking for is called a “conditional log point”:
You can set the condition to be any sort of executable code, as well as the log message. The log message can be thought of the input to a print function, so for making standard string messages, you must continue to use quotes. You can set the condition to read a value in workspace or a flag stored in the shared/_G table