Hey, all! 70point5 here, looking for feedback on my latest test.
If you’re really not inclined to take a look, here are some excerpts:
Hey, all! 70point5 here, looking for feedback on my latest test.
If you’re really not inclined to take a look, here are some excerpts:
bullets are not like lightning. also the animations are stiff.
I know that bullets are not lightning, it’s an effect, I don’t plan to have it on EVERY gun.
Will take the animation advice into consideration. What do you think makes them look stiff in particular?
Like you see its kinda like robot ish. I cant explain well. But its robot ish.
i like it at first but after seeing AK-47 Reload animation, bolt pulling isn’t being touched or interacted at all.
Ye reload is pretty nice. Hey you should try motor6d animations that way you can animate using the gun mag and bolt. It will give it that extra bit of detail to seperate it from the rest.
Lightning gun? Cool I like it. Lightning death effect? Also cool. Is the game going to be a fast pasted shooter?
i remember this sounds effect
try playing around with sound playback speeds until the sfx sounds nice to you
plus why does the guns have no recoil
Guns have recoil, are you looking?
Maybe, but probably not. I intend for there to be other objectives than killing people.
I actually think this is really well made, especially the lighting effects for the gun and the overall animation for the shooting, while it may appear “stiff” it doesn’t seem that you’re going for a heavily realistic shooter so that shouldn’t matter.
As @1_upz stated, I suggest you use motor6d to give the animation a bit more of a push when correlating the reload with the specific gun parts.
(camera) recoil
sori