Feedback before Marketing

I feel like I’m done wrapping up my game. The only thing left on my to-do list is a video trailer. I might make one more level, but I want to complete it and work on something else for a change.

Anyway, I’m looking for any and all feedback.

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Here is my experience from playing;

Menu ui is great, very clean. I will say that the save file area is a bit cluttered.


Needs a space here
In my opinion, I would replace golden toast with just an icon associated with it, and possibly removing seconds from playtime.

Otherwise, very good.

The intro is very wholesome and it’s pretty thought out I’d say.

The only issue I’m noticing is that once you flip the page, it immediately tweens back into place, and instead of flipping back in a full revolution, it reverses direction and has the same distortion effect as flipping the page. – If this makes sense, sorry I can’t really word it properly.

The opening sequence is definitely well-made

I like the use of billboard and surface uis in the opening sequence, as well as the dialogue.

I also appreciate that this little side area exists for anyone who likes to explore and check out the world, and being able to collect the golden toast. On a side note, I also kind of like being able to see where the map leads in the distance, it’s kind of an ‘awe’ factor in some games.

Actual ‘bugs’

I notice a little bit of latency on the descending inputs during the swimming area. That’s quite literally it.

Environment/building

Now, this is probably going to be the most ‘controversial’ part of what I say here if it is at all, since art is very very subjective.

In my most personal opinion I think the modelling, terrain use, and map design is very good. The portals look absolutely amazing.

From what I can tell you are trying to go with a stylized low poly look, and it does work out well. However, some parts feel a little off or inconsistent.

For example;

The white here could easily be wood, same with the black.


This is a very small detail, but I think the foilage texture would be better if it didn’t have any translucent ‘drop shadow’ and was matching the grass.

Also, I don’t know if you’ve already done this, but I’d make the grass length as low as possible.


It would be very cool if this was a gate rather than a grey box.

Gameplay-wise

I didn’t play for very long, but the intro was fairly effective. Taught all the basic mechanics, etc. The movement tech with the flying and digging was also effective.

For the digging, there should likely be an animation for getting out, since you seem to rapidly teleport upwards.

Final

I give it a 8/10. It’s not particularly interesting, although I know it’s targeted for younger audiences. It’s not overly monetized, well-built, found no bugs really.

If anything, I’d just say some less generous map borders.

But what am I to say? It’s obviously not going to be that noticable by a younger audience, and I haven’t really released anything, so. Nice job.

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just from the pictures, i think you should saturate the trees and grass by a lot. i’ll play it and edit my reply when i’m done!

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Firstly, thanks a bunch for the in-depth feedback.

I’ll:

  • clean up the save selection UI (love the toast icon idea)
  • try to solve the page issue, but it’s been a pain and a longer term issue.
  • update swimming down logic to improve latency. I know mobile specifically is a little annoying with it.
  • art:
    • make a 3d model for the donation section, I hear you on the not fitting vibe. Totally agree. It also gives me something nice art wise to do with all the code stuff.
    • update the tree leaves texture, it’s low quality but I might keep the drop shadow
    • the grass is low already, I think 0.325 length or something like that. I’m worried Mobile or older consoles won’t be able to run it if it’s too low
    • I’ll totally add a gate, great note! More fun 3d stuff :smiling_face_with_sunglasses:
  • try to make a dig up transition animation, past attempts weren’t amazing, but I agree one would be great

It is targeted generally for younger folks, being on Roblox, but it’s a callback to the early 2000s with platformer games being all the rage back then. That’d put those people as adults.

You’d think then I’d want more a challenge from my game. It’s a little odd of a position cause it’s on Roblox. I think of making challenge sections to give that bit more.

Thanks again for the feedback!

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Since tweening takes the shortest path, I wonder if you can’t add some rotation in the other direction beforehand to encourage it to take the other path. Don’t know, though.

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