UPDATE
This update will likely have many bugs and unintended behavior. I will try to fix any bugs as soon as possible, and unfinished features will become better after further testing.
Upgraded Arcade Building
I completely rebuilt the arcade. Now rooms should be easier to navigate, especially without important games being on a second floor. I also modified the style to use more materials so the building feels more like an arcade. Furthermore, players spawn in the outside area again, which can lead to either the arcade or bowling. The arrows clarify where the player should go to enter the arcade. The update is not completely finished, so some areas will feel empty or under-decorated.
Tier Changes
I decided to change the tier access from the general âTier-2â and âTier-3â upgrades to âMore Claw Gamesâ and â3D Gamesâ. Players who previously purchased access will still have it. The Extra Claw Games also includes the Potato Lounge, with a slide into the potato pool. The 3D Games room is currently unavailable to players who did not previously get access; I will make it available when get the 3D game working with the new systems.
Game Improvements
For games, I added Snake and a Potato Claw Machine.
Unfortunately, some games still need to be upgraded to work with the new systems, including: ski-ball, simon says, 3D obby, whack-a-noob, laser tag, mini-golf, 4-player racing, 8-player games. This will take more time, so those will be added again in newer versions.
I also made improvements to games. There are neon lights that flash when games start and end. The players grip the joystick when playing games. For claw games there is an option to fix the camera at certain positions, and even view from claw itself. Arcade machines feature a leaderboard at the end of each game that shows the top-ten scores and the playerâs own score and rank.
Example of a player gripping the joystick:
PVP Stats
I implemented a PVP stat system for the pong games, which increases upon winning a game and decreases upon losing. This is my first time implementing this kind of system, so there may be glitches and balancing issues. Each player starts with 100 points and cannot go below 0. How the system works is based on the following logistic equation, where âdiffâ is the difference in rating between the players:
The player who lost will lose this many points and the player who won will gain them. Due to the shape of the logistic graph, there should be a large reward for defeating a player stronger than yourself, and a small reward for defeating a player weaker than yourself.
For now there is only one stat for all PVP games, I plan to stats for individual games when I see that this system is functioning.
Other
I added a display above the playerâs head which shows important stats: username, tickets, tokens, and PVP rating. There is a new bubble wand prize in the Prize Room. I also reconfigured the prices of the prizes, and the Robux cost of tickets. There is a new animation for gaining tickets (may get buggy, especially when getting a lot of tickets). The bowling alley has 10 lanes instead of 4, so more players can bowl at once.
This update has many major changes which are likely to break. Let me know if there are any bugs so I can fix them as quickly as possible. The removal of some games is unfortunate, but I will add them back to the game whenever I can fix and improve upon them.