Hello Readers, Im Billy and i am 17 years old from the UK (In case you haven’t seen my past post).
Today i bring you my first gun mesh made in blender with as little polys as i could get with my experience, this took me around 2 hours to do and is one of my bigger blender projects ive made to date apart from a small sword i made.
This gun in particular is modeled around the As Val, a Russian sub-sonic Assault rifle below you can see my reference image:
I tried to get as close to the gun as possible whilst adding my own little twist here and there and tweaking the design to keep the polys down and give it a roblox, blocky feel.
I would like feedback on this Mesh so i can tweak it to what people want to see and to make it more efficient at getting the look of the the gun more accurate.
Thank you for reading, Enjoy your day
Edit 1:
-Made the barrel a bit bigger
Edit 2:
-i took off the render to put a massive watermark on it, sorry if its inconvenient.
Edit 3:
I have added a Colourised Render!
Edit 4:
I have done some small tweaks and optimizations of the mesh thanks to @Isukali
I really like the gun, how it looks so much like the ref image, etc. One thing I would recommend is to add the bullets in the mag, it would give it that gun feel. I assume you will be giving color to this?
I’m not a 3d modeler so i can see this in the perspective of a normal player, this looks amazing! I really like how much detail was put into the mesh unlike some guns that just have the gun shape and a trigger, this is epic!
Wow! This is actually really good for a beginner. Personally, I feel it would fit perfectly in a game like Arsenal :O! If your up for some fun, you should try animating the gun to spray bullets!
Yeah im looking to open small cheap commissions very soon to test myself.
i was going to animate it and try things out in the studio but when i import the mesh it has holes in it, i patched them up the best i could and it looks ok now just the lighting and shadows are weird when its small and character sized its unnoticeable though luckily.
First of all, congratulations on getting Arsenal’s attention! Next, I would like to suggest why there might have been holes in your mesh. There are these instances called doubles in Blender where 2 vertices might overlap and occupy the same space in the 3D viewport. They can cause all kinds of glitches and problems when importing and exporting between applications. To get rid of doubles, simply select your entire mesh by pressing “A” once or twice, (make sure you’re in vertice select mode), right-click, hover over “Merge Vertices”, and from the side pop-up, select “By distance.” That should merge any overlapping vertices and effectively get rid of doubles. Let me know if that helps.
If that didn’t work, there is another feature in Blender called normals. Normals are how an object should be viewed. The computer processes models in a way that there are certain faces of the model that should be facing outwards towards the view and certain that aren’t supposed the be seen on the “insides” of the model. Think about a human. The skin and physical features are all that is meant to be seen. The insides and guts aren’t supposed to be seen and if they were, then you know something would be seriously wrong. To check if your normals are all fine, click the drop down here:
To fix the model, enter edit mode and press “Alt+N” to open up a pop-up menu. Select “Recalculate Outside.”
All the outside faces should now be blue. To return back to the normal viewport view, uncheck “Face Orientation.” Now try exporting the model and importing it into studio again. Hopefully, this solves your issue. If not, I’m afraid I’m not sure what else could be the issue.
Sadly everything was blue except for areas that area actually fine when its imported and when i used the rectangulate feature it did nothing to them but they look fine in the studio so nothing to worry about however the places with the holes were both blue, nvm i fixed the red places i had to actually select the mesh, duuuuh, but still the places with holes were already blue so idk what is going on.