I’ve been using blender for a few weeks now and I’ve created some things in it before like some melee weapons for a game I’ve been brainstorming based off Albion Online.
BUT I just created my first gun in blender (this is for roblox ofc) and I’d like some feedback on how I can improve it
In aesthetic terms, your gun looks amazing. It appears to resemble the FAMAS though I would say it would be an SMG due to how compact it is.
I will start to get technical now, since if you’re going to use this in an FPS, I would suggest a few edits. These will make the gun look better, and more accurate, anyway if you’re using them for third-person-shooting/RCL clanners.
The iron sights needs this or they literally won’t be able to aim.
I no not the size of this gun but that thing is just to thick (unless this is a massive or tiny gun). Just imagine how uncomfortable it would be to separate your index finger from the rest if your fingers with that there.
I can definitely tell that you have put in a lot of effort into this. Although I’m not sure how you’d position the player’s hands to hold the tool though.
In my perceptive, it is very unique for your first build. But consider thinking that it will be a tool. You must think about the thickness and size. It would be extremely uncomfortable to separate your index finger from the rest-of your fingers. Otherwise, very good!