[Feedback] First terrain map! (in progress)

For now, I have made this game to experiment with terrain and I’d say I’m doing a decent-ish job, but I’d love to hear your opinion! At the moment, I’m learning how to make trees in blender. This is one of my first builds, but not best imo.

Here is the link; vibe planet - Roblox

Any feedback would be extremely helpful, including tips, etc!

(also yes, the “rings” do add lag, im planning to reduce the amount soon.)

Thanks, Andrzej :smiley:

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I love the map! This looks like the average person’s third, or fourth map. I have a few questions, but I would find it helpful if you joined me in game! Well done!

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Very wonderful map. The texture of the branchs might have to improve, but overall, nice game.

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Overall great map!
I have questions though.

  • How do you make the grass move
  • How did you change the color of the sun rays
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Although it looks fairly good, and has some atmospheric tastes to it, it is still lacking in some details and variations.

You can follow a tutorial to help you with that though :smirk:

Anyways, if you don’t want to watch the video:

You should add variation to the landscape, hills, small holes, rocks, debris, plants, shrubbery, etc. Give it landscape feel, don’t make it completely flat.

Think of it as this, have you ever seen a completely flat landscape with literal no shrubbery, rocks, etc? I mean, you might’ve (in photos and stuff). However, commonly, there are a variation of shrubbery, trees, sizes, rocks, plants, and well, life.

Texturing and lighting is important as well. Even though you may think the moon may not have “sunrays”, it does still emit rays of it’s own. I don’t know if the sunray’s work with the moon however, its important in that regard :man_shrugging:.

Adding depth of field may be a good taste, color correction, etc.

Small details can go a LONG way, don’t space out from adding them :+1:

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Thank you! Terrain > Decoration ON.

I didn’t change the colours of the sun rays, It’s because it’s sunrise I believe. No scripts, or anything (apart from those rings haha)

Thanks!

30 Characters
30 Characters

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Thanks for the tips! I’ll get to work asap! I agree with you, small details are the best details.

Also, how would one add depth of field? I’ve seen it around Reddit and the forum a bit but never understood how to actually add it to my game.

Your map looks great on the other hand! However I got a few suggestions you could try adding to your terrain to make it more lively in my opinion.

As well it would be better if you add minor vegetation objects around the terrain, such as plants, trees, rocks, leaves, lily pads, and more for. The terrain maybe add a small lake or pond that would add a little realistic environment to the whole scene or even some hills instead of the terrain being all flat. Definitely create some elevation on the islands, right now it looks rather flat and plain the tutorial above could give you a bit of help on that.

As for realism, maybe try playing around with different effects like sun rays, etc. And to look to work with adding particle effects to your terrain this would really add a nice realistic environment to your scene, you could try using other effects like bloom, blur, to see which one adds a little bit of realism. But what needs to be done is to fill up the terrain with vegetation and different parts of the scene with mountains hills.

@TheRealAndrzejPlayz Lighting > Search “DepthOfField”

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