[FEEDBACK] First time building

This is my first time building (to be clear, i’ve been in the studio multiple times but usually the unions kept getting corrupted so i would never fully finish a build. But, ive been trying to make low poly builds and this is my first time finishing and building anything

This is the work I made:

I want some feedback on it and i’ve been wondering how to make everything spin?

ive tried multiple tutorials like the motor, scripts, but i cant seem to find the solution to make the entire model spin

id just like some feedback anyways

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Well done, not going to lie it looks really nice. A suggestion would be to add more shape to the building and maybe add an interior if you’re feeling like it.

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If you wanted to make everything spin without it being one big union you could weld all the parts together then Script that to spin,

here’s a video link on how you could achieve this, make sure the PrimaryPart is anchored and then you could CFrame just the PrimaryPart and the rest of the model would move with it.

PS: I think the build looks pretty good

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thanks! i wasnt sure what else to do with it or the interior but since this is the first time, i might leave it like that and make a more detailed build

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I’m glad I can help. I know that you’re a starter but if you really want some inspiration you should check out this guy https://www.youtube.com/channel/UCel-eQpxpn204-EvTwQDwpA

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Better then my first build. I used free models, then built like a terrible house still better then mine.

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In my opinion that looks pretty good! Its better then anything I could do! :smiley:

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It’s really nice looking shop. Good luck on your building career :slight_smile:

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Looks pretty nice for a ‘first build’!!
To make the model spin there are a few ways.
If you Anchor all the Parts, Group them into a Model, and CFrame the Model using a script that’s pretty easy, but if players are on it then they won’t be spun with it since it’s actually jumping from step to step.
The easiest way is to Weld the Parts to the base as suggested then UnAnchor them and attach a HingeConstraint on the bottom of the base to the Anchored Baseplate. Set the HingeConstraint ActuatorType to Motor, and set the AngularSpeed to something like .01 since it’s in Radians/second.
Also set the MotorMaxTorque to inf (just enter 9 and hold it down until you get 20 or so of them).
Here’s the wiki page on HingeConstraints: HingeConstraint | Documentation - Roblox Creator Hub

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that’s fine if players arent spun with it! could you tell me the script?
also, i tried to do the steps you did and it didn’t work. not sure if i did anything wrong.

If you go into Studio and click the Model tab there’s a Constraints tab about half way over.
Select the down arrow and you’ll see a list of the Constraints you can put in. Select Hinge.
Left click on either the Baseplate and an Attachment will appear, then left click on the base you have the model built on and another Attachment will appear.
Make sure the orange and yellow arrows are aligned the same way on the attachments, as well as that they are both in the same location. Doesn’t matter if they are in space or in a Part, as long as they are aligned.
Select the HingeConstraint, then make it a Motor with the steps above. If any of your ‘rotating’ Parts are Anchored this won’t work.
Now hit Play in the Test Tab to see it in action.

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