I am working on a new reactor game with my friend Avasyz called GS Antimatter Research Facility. It is a remake of a previous game called GS Mountainside Research Facility, but this time we are making the design similar to QSERF, a very popular core game.
Update 1: GS Antimatter Research Facility
Here are some pictures of the reactor control rooms from the 3 games:
GSMRF:
QSERF:
GS Antimatter Research Facility:
Update 2: Yukon National Labs V1
Unfortunately, it was discontinued for work on another game called Yukon National Labs. It was supposed to be an unofficial Quantum Science game but it was rebranded as an RMA official game.
The game in question was not planned. Instead, we started building it from the topside rather than planning the reactor first.
Here are some pictures of the Topside:
There were originally turnstiles in this area, but I deleted them and revamped the area.
Offices sector:
We started getting inspired by DSRB when we built the sublevel floors.
Sublevel 1:
This is where the DSRB inspiration really shows
The train station was done but the train is unfinished.
The early stages of a train corridor
Storage area
This would have been the elevator from the Reactor station to the Control room. It was connected to the station via a hallway.
Since we designed the Reactor Control Room after the path the player was going to take to get there, we were originally going to use the reactor chamber and control room from GS Antimatter Research Facility. However, Avasyz decided to make a light crystal reactor with six lasers shooting into it. This also meant that the chamber and control room were going to be created from scratch.
The Reactor control room originally had a DSRB-style layout made by Avasyz but we eventually revamped the layout.
The reactor, which looked like the LPU, also got a revamp with the chosen design being based on the Contained Atom Reactor from one of our previous facilities. The laser design was reused since it didn’t look like the DSRB Reactor.
The chamber was built after the reactor and its design was inspired by Garamond Research Facility.
After the panels and screens were made, the game was discontinued and replaced. This was to avoid backlash from DSRB staff.
The screenshots below are of YNL V1 after avasyz stopped being inspired by DSRB. It was unfortunately discontinued because he did not like how it looked.
(the elevator works)
Sector R
Reactor Control Room
Offices
Facility Hub
Sector E
Cafeteria
Coolant (controls not made)
Cavern and Sublevel 2 (not made)
Bunker
Sector D
Security HQ
AMR when it is online
Update 3: Yukon National Labs V2
Unfortunately, this game was also abandoned because avasyz did not like how it looked. He created Yukon National Labs V2 to have much more detail. However, that game was cancelled because of one of our developers threatened to take the game down.
This elevator infamously does not work in some areas
Main facility hub which also functions like a bunker
This is where one gets the startup keys
The infamous topside
Some more unoriginal topside areas
The only salvageable part of the topside
This elevator infamously does not work because the main facility loads in AFTER the elevator teleports the player, so to go down you have to repeatedly jump to stay on the elevator and not fall through.
Reactor Control Room
When the “AMR” is online
Chamber Entrance
Suiting Area
Chamber entrance (the airlock had to be replaced)
Reactor Chamber
The infamous elevator that I scripted terribly
Update 4: Soldotna/Sarasota Research Labs
This facility used the exact same reactor from YNL V2, but was built in the style of QSML3 V3 rather than Sitka National Labs and QSERF. It was cancelled because of threats to take down the game similarly to the previous game.
Reactor Control Room
“AMR” when it is online
Main Hub
Security HQ
(The “armoury” that was actually not even built, let alone finished)
The unfinished “main facility” featuring an office that belongs to the very developer whose actions forced us to cancel this game and the one before.
The office in question
very long hallway
Update 5: St. Armands/Sarasota Containment Labs
After SRL was cancelled, avasyz worked on other games such as Project: Nevada and Astraline before creating this game. This is still an ongoing project
Habitat 84-inspired Topside (both facility entrances are unfinished)
Reactor Sector
Dormitories Sector
Cyberpunk 2077-inspired Docks and Highway
Photovoltaic Solar Energy Farm
Reactor in development
(My version)
(The version avasyzz will most likely use)
Update 5A: Shasta Valley Research Labs (SRL V2)
When SCL’s topside was still in development, avasyz worked on another game. This game only had a topside, some dormitories, and provisions for a train system that was never built. It was abandoned when avasyz began work on Astraline, and was never updated afterwards due to resumed work on SCL.
Topside
Birds-eye view of the lake
Birds-eye view of some of the dormitories
What the dormitories could look like