Me and a couple of other people have been working on this PVP game for a bit now and I just want to get honest feedback on it so we can improve it (I appreciate suggestions)
Game:
Me and a couple of other people have been working on this PVP game for a bit now and I just want to get honest feedback on it so we can improve it (I appreciate suggestions)
Game:
I love the idea of the game! I remember using Stikbots when I was younger, being able to fight as them in Roblox is really cool, the animations are unique and fit the starter character. Although, I think the movement could be updated, I’d like it to feel like you actually are a Stikbot, you could make the walk look like the suction cups are being stuck and unstuck in the ground, plus maybe make some changes to the gameplay since its just normal fighting but with a different character. You could maybe add some wall climbing with the suction cups. Other than that this game would be a game I could return to!
One more thing, the gun is a sword.
I was playing with another user and when the round ended, I was given a new set of weapons that I could use to attack people in the lobby. Was this intentional?
Besides that, the game seems like a fairly basic weapon randomizer; the avatar models were the only things in the game that really felt unique. I don’t think the game has to be extremely unique to succeed, but I’d still be interested to see how you could expand upon the stick theme you have going.
i believe that was intentional, and it’s amazing
Very Cool Idea! I never even thought of combining stickbots into a game let alone how you would do it! Overall the whole gameplay of the game felt inspired from the concept of randomizers which is definitely a cool concept and thus makes it one of the most important features of the game, with this in mind, I would agree that you did a great job in selling the idea. You used your own unique weapons inspired by many memes or simply just out of imagination, along with this you also added your own features like the tomfoolery machine, which was by far my favourite. However I do recommend that you up the price a bit since it makes it really easy for it to be used every round, due to it’s insanely cheap price.
Overall, I only found a few glitches and would like to make one recommendation.
Adding custom item holding animations for each or just particular items would be really cool and add to the realism of the game but overall improve it. As you can see in these 2 images, the holding animations don’t make sense.
Most confusing game right there. I don’t understand why would anyone want to put flying bombs as booby traps in game. However, i can’t destroy the flying bomb thing with given weapons.
Uh no that’s a bug, we’ll work on fixing that