Feedback for Low Poly Propeller Plane blender project

Hello! I spent about maybe 6 or so hours spread across 2 days modelling my first plane model on Blender. It’s a classic propeller plane design, counting 7,118 triangles.

I’m not looking for anything on textures or tiny detail, I’m looking for any prominent detail/accuracy that I can improve on or any technicalities I missed, e.g. wrong facing wing.

It’s made of about 14 separate parts.
Studio Photos:




Blender Photos:



How Does It Look? (IGNORE LACK OF TEXTURES)

  • It looks great, and accurate!
  • It looks good, but somewhat inaccurate (please reply)
  • It could use some improvement (please reply)

0 voters

11 Likes

Try using autosmooth for parts like the wings and tail, just shading smooth like that will make it look like its one flat piece and remove any depth and detail

you can do so here


other than that the plane looks excellent, good job

3 Likes

The model in blender looks great (If you wanted it to be very simple)
But however, once exported in studio
The head’s shape is too bland

1 Like

Add windows 303030303030303030

1 Like

What do you think that I can I add to it?

I was unaware of this feature before, thanks for letting me know!

1 Like