Hello! I spent about maybe 6 or so hours spread across 2 days modelling my first plane model on Blender. It’s a classic propeller plane design, counting 7,118 triangles.
I’m not looking for anything on textures or tiny detail, I’m looking for any prominent detail/accuracy that I can improve on or any technicalities I missed, e.g. wrong facing wing.
It’s made of about 14 separate parts. Studio Photos:
Try using autosmooth for parts like the wings and tail, just shading smooth like that will make it look like its one flat piece and remove any depth and detail