Hey!
Can someone give me some feedback on my fighting game please?
Hello GEILER,
After testing your game I found a few things wrong with it; while this post will not be super bulky because I just want to highlight some issues.
Free modeled effects, I noticed for the fire hands you used a common low-poly fire effect.
Strength is hard to earn in a way.
Game is too slow paced.
Ui is very un appealing, and up in my face.
Thats all I could think of for now.
Toodles.
The map is kinda bland.
I’d recommend making BorderPixelSize 0, the UI would look a lot better.
Also it’s too hard to gain strength and defense.
Also, is there a way to turn off the effects? They are a little too large and honestly a bit annoying.
I also feel like the music doesn’t quite fit with the game, also.
With some improvements, I could see the game doing well.
Well, making it hard to gain strength and defence is good.
It would be harder to play, making it a better game overall. If it was too easy people could finish it faster therefore it would players coming back.
But I do agree with @Ty_IsHomeSchooled, the UI does need more work. You should make sure the UI is also compatible on all devices. A map and music would be cool too, as Ty_IsHomeSchooled mentioned.
But other than that, I think the game is really good. The animations are brilliant and I found no broken parts in the game.
Keep the development! I think this game has potential!
- The element your’re using resets to Electro everytime you die
- The damage we deal is too high, making the fights boring
- Overusage of decimals makes your game complicated
- UIs are too bland and too big, I suggest using ui corner, uigradient, and better colours
- Map is way to small
- The animations look like they don’t have enough work
- Some of the attacks like (Electro Ball, Fire Ball) don’t follow the mouse, making it hard to aim
- I could only change my skill once, after I died it ddnt seem to work, might be my problem