Feedback for my game main mechanic

NOTE: This isn’t a finnished game, I just keep the in-development version public so that everyone can play w/ mechanics!

I’ve got a metallurgy game called “METALLURGIA”, and it is based on smelting materials together with a huge collection of materials and reactions.

I’ve finnished the smelting reaction today and I want some feedback on it!

Game link: METALLURGIA [BETA] - Roblox
The discord server for the game is in my profile, we have more in-depth devlog, aswell as much more stuff!

3 Likes

NEW FEATURES

  • composition list for furnaces is now sorted by %
  • dupe reactions fixed (reactions where output was greater than input)
  • scrollable composition frame if it has >10 elements

NEW CONTEXT

ELEMENTS

  • Calcium
  • Lime (Calcium Oxide)
  • Calcium Hydroxide
  • Calcium Hydride
  • Calcium Sulfate
  • Phosphorus
  • Phosphate
  • Sulfur
  • Sulfate
  • Glucose
  • Fructose
  • Hydroxide
  • Glucose syrup
  • Fructose syrup
  • Sulfuric acid
  • water
  • glass
  • oxider

REACTIONS

I’ll let you lot to discover the new elements!

1 Like

Making 100% bronze tutorial!

@1500C: copper + tin → bronze + copper oxide
@1500: coal → coke, coke + copper oxide → copper + carbon dioxide + carbon monoxide

Make a new node out of the melt, which is now a mix of bronze, tin, carbon dioxide, carbon monoxide

@~780C: everything but the bronze melts into a new melt, leaving you with 100% pure bronze!

From what you’ve got, if you want to get rid of the coke, tin and oxygen in the melt, add copper, which would react with tin to form bronze and with oxygen to form copper_oxide, you can then put more bronze or coke in there until oxygen reaches <0.001%
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