Feedback for my game Takedown: Swordfights

https://www.roblox.com/games/6799614414/Takedown-Swordfights-LOBBY-UPDATE

This is my first actual try at a multiplayer game. And I tried to take a unique approach to the fighting system. Where as other games choose a map randomly, you get to choose a map that you want to play on using teleport pads.
I am currently working on a point system and an in-game shop GUI. So let me know what you think.

Credit to @dancydev for the middle tree
And @coolestson32 for the smaller ones

Edit: I have decided to private the game to do a total rework of mechanics and maps. Thank you to everyone who told me what I can do better and I will be back with progress updates every once and a while :).
-Waev

4 Likes

6.8/10
It’s kinda basic and all

I don’t understand. Could you be more specific in wording?

Most of the teleport pads do not work, the maps could use some work, try adding more detailed trees, or some rocks.

1 Like

I wanted the game to be sort of plain Looking at first, but that could definitely be an approach I could take, thanks for the opinion!

Will it not teleport you to the maps?

Yeah, but the log isn’t even connected to the leaves, and no, some teleporters work, some don’t.

Do you know which ones do and which ones don’t?

I would like to fix this so I don’t have this problem in the future.

Well, they work now I didn’t know why, sorry about that. They might break/then work again.

Seeing the majority of models are free modelled this game is very basic, I don’t even see the main point of what to do its very unclear

I mean there was effort but please try and create your own stuff and make the game a lot better quality wise

3/10 there was effort

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The game is very, and I mean VERY bland. As dand said, a lot of the stuff is free models and it just seems very rushed. I, personally, do not see any particular point to this game as this could be made in studio in under 20 minutes. Try putting more effort into your game.

The game is REALLY basic.

The game feels like it hasn’t put any effort with models, and the gameplay itself. (No offense)

I recommend learning some few skills, like building/modeling, and programming/GUI designing.

Maybe GFX…

I would have to give this game in total of 3.5/10 (there’s been some type of “effort”)

Next time, try to add more effort in your future games.

1 Like