Feedback for my game’s lobby
I made a lobby for my hide and seek game. I just want to know how do you think with it and how do I improve it.
If you can’t see the image clearly you can visit the game.
Ignore the dummy I used it to animate.
Feedback for my game’s lobby
I made a lobby for my hide and seek game. I just want to know how do you think with it and how do I improve it.
If you can’t see the image clearly you can visit the game.
Ignore the dummy I used it to animate.
I think it’s good.
However, I feel that there are not enough trees.
EDIT:
I like grapple hook in this game
Its just a lobby, you will teleport to the actual map when the timer ends.
Oh sorry, I read that wrong.
Anyway, I’m guessing there’ll be no more than around 20 players due to the lobby size. I would suggest items such as benches or some obby to prevent the players getting bored.
I won’t lie about this being nice, although the Green is weird.
And as @Lv100DominusUltimus stated in his Reply above, I think there should be more activity although this only being a Lobby. Not a lot, just a little bit.
I agree with the rest, there’s quite some empty space that could be filled a little bit with some useful props for players, but overall it looks quite nice.
Add basic scenery such as more tress , buildings, etc.
It’s a good start. But you should fill empty spaces to make it look better. The ‘GrappleHook’ don’t work sometimes and show a line when you throw it. Also I recommend making different types of trees in the lobby. Keep up the good work!
I would add some paths, maybe a small hut, some bigger rocks. Just add more detail and different things that could fill out the lobby.
Good luck!
While the looby looks nice, it’s very empty. Players will be bored within seconds waiting there. Add some fun little things that the player can play around with around the lobby.
It’s interesting to see that you made a low-poly version of a map similar to brick-battle games, but the map lacks structures, maybe add some castle structures and ads, the ads would look similar to the classic billboards.
As it also, represents the brick-battle-appearing map, which is based on nostalgic Roblox.
Overall, I like the way you made a brickbattle-similar map to a low-poly map, I was always interested in what it would look like as low-poly.
Looks like a map more than it looks like a lobby. Also, too empty. Fill it more. Lack of detail.
The size and structure is quite empty and plain looking, you should include more additional objects to improve the quality of the design;
First off you could try and vary the style of trees on the map because the trees look copied and pasted next to each other. One thing, I will suggest you try making different types of trees and move them around the map because they’re a little too close to each other and rather repetitive in my opinion.
There’s many things you can do to make it better. You can try adding some buildings and shops for getting useful items and things that’ll benefit the players, another thing is to add more detail around the map whether it be underground areas obstacle courses so on and so forth.
At the start there isn’t much to say since it’s a unfinished lobby with much things to be placed down.