Hello fellow developers! I make shadow profile pictures for anyone who needs them. Recently I have decided to upgrade my way for work to a more high quality, more paying, process. Let me do a little before and after difference.
I took a screenshot of the avatar head from studio. I imported it into paint(dot)net, and made a new layer and traced with a brush around the edges of the screenshot. (That is why there is black lines around the edges) I then filled in with a paint bucket the places that needed filling in. I set the background the set color, then made 2 lines which I would then paint bucket within. Pretty simple, and super low quality.
After procedure:
I downloaded the head to .obj file. I then imported it into blender and textured the accessories and hair with the .png files that they downloaded with the .obj file. Then I applied a environment texture (HDRI), and I rendered it. I then imported the render into paint(dot)net, used a gradient, and used a rectangle and a eraser technique to make the shadow. I could also add a particle shader, but I didn’t want to overdo it. (Look closely and you will see little stars/dots. Those are part of the HDRI)
Please give your honest feedback. Constructive criticism is welcome!
[spoiler]I haven’t charged anyone with the pfps I have so far made, but with the new procedure I will charge people. I have made 5 pfps so far, for other people, all with the old technique.
Also, the sunglasses and secret service earpiece isn’t part of the first image because at that time I did not have those items.[/spoiler]
Any other feedback? Thanks also. I also thought of making the lighting in blender face opposite where the shadow is pointing, it makes it look more realistic. Would you like that?
There is some grain visible on the face of your render and on the right-side of the hair. This is probably due to the cycles render engine (low samples) you could try eevee if you’re not going for an ultra realistic look. It will be alot faster and there shouldn’t be any artefacts.
The grain you are talking about is probably the HDRI I applied to the render. It is a starry night HDRI, so it adds those stars to it. If it isn’t the stars you are talking about, can you elaborate?
It distracts me from the smooth skin and the texture of the hair. I think it’s an artefact of the cycles renderer with low(er) samples, but it could be your hdri.