today i was learning how to animate meshes and this is what i made so far https://gyazo.com/8162e629eb905ca589a2f835b2c28b30
Impressive! I think you did a wonderful job on the mesh animation! I’ve been keeping an eye on your progress and I’d say you’re getting better! Amazing work!
Nice! I’m wondering how heavy the hammer is because if it was heavy I think it would take more effort but super cool!
The animation seemingly has 3 key poses. The first pose is fine, and can be improved over time as you get better at animation. The other two poses have their issues though.
The shoulders (circled in red) is detached a bit too forward from the torso. Assuming this is the pose for anticipation, it looks too much like an in-between frame. For its intended effect it should probably be a bit more dramatic, perhaps pulling it back more and rotating it behind the head, with one hand above the other on the handle. The hips (circled in cyan) lack proper balance and are bent too much since the character is standing upright. All and all they’re too uneven.
The shoulders in red are too high for the intended effect which is a hard impact. It should be lower to bring out the effect circled in green a bit more. Also, this might be preference, but I recommend lowering the character in a crouch position for a bit more strength. The effect also runs too long and it should expand more than it should rise, just a recommendation though.