I am finished developing a tower defense game which is inspired by both Tower Battles and Tower Defense Simulator. The unique twist is other than the ordinary survival gamemode that all TD games have, this game has a versus gamemode and a “zombie vs human” gamemode.
I’m looking for some honest feedback, I would like to make the game of the highest quality I can!
I hope this game does well, check the link below:
It looks nice, however I must agree with the above reply. Furthermore, doesn’t tower battles have a versus mode? Unless I’m thinking of the wrong game. Also can you elaborate on the zombies vs humans mode.
Tower Battles does indeed have a versus mode, but I don’t see too many other TD games having a versus mode either way. The “zombie vs human” mode has two players, one player is able to summon zombies each wave with a set budget, and the other player defends against the summoned zombies.
If the second player gets loses, the first player wins, otherwise, if the second player wins, the first player loses. The first player who summons the zombies can come up with strategies to defeat the other player, which I think makes the game mode unique.
That does sound like a cool idea. While many of the tower games allow you to send zombies while in a versus mode, a mode where a player plays the zombie is new. However, do you have a plan on how you are going to balance this, since if the human player is good enough it may be too hard for zombies to win even if the zombie is competent.
As the game progresses, the zombie player unlocks better zombies to spawn, and earns more money. The zombie player can also summon the same types and amount of zombies compared to the same wave in the survivial gamemode. Alternatively the zombie player can summon other types of zombies if they notice a weakness in the human player’s towers.
To make it balanced, no strategy is flawless for the human player. The towers vary in cost, damage, damage type, unique abilities, and more. It’s hard to find a strategy that will work 100% all the time in this gamemode. There are so many possibilities of what the human player could encounter, so it’s hard to see which tower works best.
If the gamemode still feels too inbalanced than I can add new mechanics for either side.
That could be super interesting. I could keep the core tower defense part of it, and have a mechanic where you can upgrade your towers (enhance their stats) after winning 5 (or how many) amount of games with it.