Feedback for my new tower defense game, Towerlands

I am finished developing a tower defense game which is inspired by both Tower Battles and Tower Defense Simulator. The unique twist is other than the ordinary survival gamemode that all TD games have, this game has a versus gamemode and a “zombie vs human” gamemode.

I’m looking for some honest feedback, I would like to make the game of the highest quality I can!
I hope this game does well, check the link below:

Game Link - Towerlands - Roblox

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Honestly,there are so many tower defense games,so it will be likely that you will not get famous

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It looks nice, however I must agree with the above reply. Furthermore, doesn’t tower battles have a versus mode? Unless I’m thinking of the wrong game. Also can you elaborate on the zombies vs humans mode.

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Yeah that’s definitely true. I’m having low expectations for this as it is my first game which I solely worked on.

Tower Battles does indeed have a versus mode, but I don’t see too many other TD games having a versus mode either way. The “zombie vs human” mode has two players, one player is able to summon zombies each wave with a set budget, and the other player defends against the summoned zombies.

If the second player gets loses, the first player wins, otherwise, if the second player wins, the first player loses. The first player who summons the zombies can come up with strategies to defeat the other player, which I think makes the game mode unique.

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That does sound like a cool idea. While many of the tower games allow you to send zombies while in a versus mode, a mode where a player plays the zombie is new. However, do you have a plan on how you are going to balance this, since if the human player is good enough it may be too hard for zombies to win even if the zombie is competent.

Failed to connect - Error code 279 … twice

Thanks for the feedback!

As the game progresses, the zombie player unlocks better zombies to spawn, and earns more money. The zombie player can also summon the same types and amount of zombies compared to the same wave in the survivial gamemode. Alternatively the zombie player can summon other types of zombies if they notice a weakness in the human player’s towers.

To make it balanced, no strategy is flawless for the human player. The towers vary in cost, damage, damage type, unique abilities, and more. It’s hard to find a strategy that will work 100% all the time in this gamemode. There are so many possibilities of what the human player could encounter, so it’s hard to see which tower works best.

If the gamemode still feels too inbalanced than I can add new mechanics for either side.

have you thought of making it more than just zombie/human with elements from clash royale? i would spend days playing it

I have no idea how to deal with connection errors. That’s probably an error on Roblox’s end?

r15 body, many accessories, animated face …
Tried a few random experiences loaded fine.

That could be super interesting. I could keep the core tower defense part of it, and have a mechanic where you can upgrade your towers (enhance their stats) after winning 5 (or how many) amount of games with it.

That’s all I can think of for now though.

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Tried again today and it went very smooth. Looks really good. Like everything about the game.

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Happy to hear the error’s gone and the game’s good quality! I’m working right now on a tutorial to help new players learn how to play.

Outstanding work here! Wish you the best of luck.

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