Feedback for Obby Racers

I made a game based on a concept i made a while ago, whilst combining it with something i found on the devforum.
please rate it!

1 Like

I rate it 7 + raining tacos/10. The second level could use some improvement on the build (it is pretty tricky to get through it). It is a pretty good game!

2 Likes

Thanks! :smiley:
It is supposed to be difficult due to the short length of the map, i am planning on extending it.
Any concepts for obstacles?

1 Like
  1. Lasers that move up and down.
  2. A little box where you have to fight zombies and you have to get a certain number of kills to pass through.
  3. Alien UFOs that move around and if you get close to it, you get abducted.
    Let me know if you need any help while creating these!
1 Like

bet i could do lasers! the rest though…
probably could do ufos too
i will add all but the zombie one.

I am glad that helped! :smiley: fgluifdhgkfdhgjdfhkg

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I could only make the lasers, due to not being able to find a UFO mesh i liked.
Anyways, back on track got replaced with lava stairs, due to back on track being… “glitchy”.
How can i fix Back On Track?
Heres the model and the script.
BOT.rbxm (5.5 KB)
script.lua (1.4 KB)

What is Back On Track? The BOT.rbxm isn’t a model.

oh, just import it into roblox
its basically that one part of geometry dash: DJVI - Back On Track (if you don’t get the reference anyway)

Nice game, but I think it would be nice if you could add some data-saving and maybe even a leaderboard to keep players engaged. And add a few more stages. But obviously it was one of your first games so I understand.

first games!?
check my inventory
anyways, i am horrible at datastores, so no. it is a server leaderboard to see who is winning.
i was going to add a lot more stages though.

Oh I understand that too, I used to be horrible at datastores aswell until I went back in and retried to learn them. Now I’m pretty good at it. Thanks to the documentation’s datastore tutoiral.

You can also use my tutorial I made after I became good at datastores: