I made a game based on a concept i made a while ago, whilst combining it with something i found on the devforum.
please rate it!
I rate it 7 + raining tacos/10. The second level could use some improvement on the build (it is pretty tricky to get through it). It is a pretty good game!
Thanks!
It is supposed to be difficult due to the short length of the map, i am planning on extending it.
Any concepts for obstacles?
- Lasers that move up and down.
- A little box where you have to fight zombies and you have to get a certain number of kills to pass through.
- Alien UFOs that move around and if you get close to it, you get abducted.
Let me know if you need any help while creating these!
bet i could do lasers! the rest though…
probably could do ufos too
i will add all but the zombie one.
I am glad that helped! fgluifdhgkfdhgjdfhkg
I could only make the lasers, due to not being able to find a UFO mesh i liked.
Anyways, back on track got replaced with lava stairs, due to back on track being… “glitchy”.
How can i fix Back On Track?
Heres the model and the script.
BOT.rbxm (5.5 KB)
script.lua (1.4 KB)
What is Back On Track? The BOT.rbxm isn’t a model.
oh, just import it into roblox
its basically that one part of geometry dash: DJVI - Back On Track (if you don’t get the reference anyway)
Nice game, but I think it would be nice if you could add some data-saving and maybe even a leaderboard to keep players engaged. And add a few more stages. But obviously it was one of your first games so I understand.
first games!?
check my inventory
anyways, i am horrible at datastores, so no. it is a server leaderboard to see who is winning.
i was going to add a lot more stages though.
Oh I understand that too, I used to be horrible at datastores aswell until I went back in and retried to learn them. Now I’m pretty good at it. Thanks to the documentation’s datastore tutoiral.
You can also use my tutorial I made after I became good at datastores: