Feedback for SCP Game Premise

Recently, I’ve been having some thoughts about an idea for a fun little game to introduce into the SCP genre on ROBLOX.

The premise is pretty new, as far as I know, for the SCP genre on this platform. It is as follows.

A 4 player PvE story-based game. 4 classes, waves of enemies, a payload and bosses.

My initial idea was to utilise SCP-354, The Red Pool ( A lake able to summon creatures out of it as if a portal from a seperate world. ), eventually branching out to other SCPs.

My question is basically:

Is this idea possible on ROBLOX?
Are there any issues that I may need to flatten out?
Would the concept be enough to draw people in?

For further reference, inspiration was taken from " Overwatch Retribution " and the Archives event as a whole.

Any response is greatly appreciated as the idea is very much in a concept phase right now.

Tons of thanks,
Pleix.

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Ah, I didn’t consider the copyright downsides of it, completely passed my mind. Thank you for bringing this up, either way - I’ll definitely keep it in mind in future endeavours.

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There is a significant amount of misinformation in your post.

SCP licensing is not iffy or complicated: it is clean and clear. Please ensure that you do your research before replying. The matter of licensing is off-topic and another entity’s licensing concerns or otherwise legal matters are not something you should be involving yourself with.

The content of the SCP Wiki is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license, which allows even for commercial remixing of material provided that you attribute the originals and release your content under the same license should you create a deviation of a work from there (the ShareAlike part). Furthermore, the SCP Wiki’s Licensing Guide has more information dumbed down. One of their sections explicitly contains a sales header.

So What Can You Do?, The Long Version, Paragraph 3:

Sell : You can sell the remixes you make based on the SCP Foundation. However, keep in mind that you probably will not get rich off of them, because under Share-Alike, anyone can freely copy, use, or download your stuff, and you will have no legal recourse provided they also follow the terms of the license.

With respect to the Licensing Guide, there are a few explicit mentions with regards to content that are outlawed in terms of commercial usage because the likeness of the originals was not released under a CC or otherwise public-use license. SCP-173’s image and anything created in its likeness cannot be used or sold, however anything created in the likeness of the article’s content is fair game.

You are absolutely able to make money off of articles on the SCP Wiki so long as they are abiding by the terms and do not unpermissively use works not released under a license allowing remixes in their likeness. That also being said, if you do happen to do overstep the license (such as use a model in SCP-173’s image’s likeness), it wouldn’t just stop at a DMCA - a lawsuit could be involved as well.

Roblox DOES NOT assume that you do not have permission to use IP, they assume the opposite. Moderation takes action only when an IP holder explicitly puts in a request for their works not to be used or for certain works to be taken down from the site. I don’t believe you have a citation for SCP games being taken down for licensing concerns either: if so, it’d be great to provide one.

Groups and small games “get away” with monetisation of SCP works because it is completely allowed. The SCP Wiki is very aware that Roblox has content creators making SCP assets (they even have a Roblox account dedicated to Roblox matters, though it is inactive) and they have reached out before in cases where a serious settlement had to be made, otherwise they’ve had no issue with this happening. You can review previous cases of license settlements via the SCP Wiki admin site, 05command.

Once again: do your research before replying and do not spread misinformation.

cc @Pleixdes - The only thing you’re going to have trouble with is creating your own SCP-173 model, as well as any other model for an SCP where its image is not released under a share license. I do believe there was a word on SCP-111 and SCP-1926 but those articles have since been changed and are no longer included in the guide. For safety’s sake: the rule was that SCP-111’s image could not be used and nothing from SCP-1926 could be used, image or article.

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That’s completely fine. I don’t intend on using 173.

My bad, due to issues with an older group I was in having issues with the SCP site back in 2014 I made a lot of broad and honestly stupid assumptions.

Removed the post.

Sure it’s possible.

  • Player vs Enemy games have been done before.
  • Class-based games have been done before.
  • Waves of enemies used to be a major trend before. Might still be.
  • I haven’t the slightest what a payload is.
  • Bosses have been done before. They exist in a lot of games.
  • A game where all of these are put together (minus payload - it was probably substituted for defending something) has been done before.

It’s impossible to know what issues you’re going to need to flatten out without developing your concept further and getting into the grit of things. Without an attempt made nor any kind of further conceptualisation, it’s just an idea floating around. You don’t flatten out issues at this stage except for small things like reviewing your source material. Licensing can also be done here, but may have a greater efficiency and effect when done against more project details.

If you’re really keen on doing things thoroughly, draw up a game design document and try to go into detail what you feel you will need and what the end product will contain. You may be able to catch some bad apples during this conceptualisation stage, even up to whether the overall game concept is worth the pursuit or not. That brings us to point three, which is one valid issue you can address at this stage.

The concept, to me, sounds like any standard “defend the X against Y” game where every n rounds comes a stronger enemy with significantly higher stats than regular enemies, dubbed a boss. The only difference is that this game has an SCP-themed coat of paint across it. Story-driven games with replayability to them are an instant grab to me frankly. AFAIK audiences for a story-driven market are small and relatively untouched.

Think you’re passionate enough about the idea to bring it to fruition? Go for it. Just be sure to hold your concept against others and try to understand where yours becomes unique over others that are similar in nature to your own game. Conceptualisation is a lot more than just looking at your own game: it’s also looking at other games similar to yours or that prove to be competition in that particular field.

Thank you for your feedback. Just to correct your question, payloads are sort of a system of getting to a certain point and unlocking a moving object and / or vehicle. In the general radius of that object or vehicle, it will move along a set path. Say you had to defend this payload from the waves of enemies while trying to move it to a certain location, for example. Like a cage on wheels transported to the lake shore, etc.

So it’s essentially what I originally mentioned, except it’s not quite a substitute for defending something - it literally is defending something. The difference is that most games implementing such a system have a static defense objective while a payload seems to be a dynamic defense objective.

Thanks for the information. TIL.

Sounds like a pretty neat idea imo, I had the idea to work on a game based on SCP-354 myself a while back but have since moved on to working on a game centred around MTF completing tasked operations. What you’ve said here is totally possible in Roblox and if you do it properly i’m pretty sure you shouldn’t have a problem drawing in an audience as the SCP Genre has recently blew up quite a lot, especially on Roblox from youtubers like flamingo doing videos on it etc.

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