[FEEDBACK] Low-poly assets for a game

Hey devs I am currently working on a game and I need some feedback on some assets. The assets are low poly. I want to make them better but at the moment cannot see what I need to add/remove/edit about the assets. I tried playing around with them but didn’t really get anything too different. Here are some images of the assets.

I would love to have some feedback/suggestions and I will try to apply it to see if it looks any better. Image 1- Jetpack Image 2- Katana Image 3- Pickaxe Image 4- ancient style sword Image 5- some are new assets and some are the same.

8 Likes

Actually, the models you have made for this game is recommendable and neat!
I really appreciate the yellow lighting part for your weapons.
But my most appreciated is the axe, you did a very good design on the axe! I really appreciate it! Though make your weapons have a more iron texture. It would be more recommendable if you placed some iron texture for your models because in most tools like this, they’re mostly made in iron and the iron texture would make the weapons look more realistic.
Though in all, you did a great job in designing it!

3 Likes

For the first pic, i would recommend to smooth out the Jetpack a little.

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A stunning build! As @megapaul0917 mentioned, I feel you should make the texture more metallic. The axe is also incredible! Keep up the work :slight_smile:

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Well, if your going for low poly I suggest not so many polys. The Jet pack that you show’d the thrusters, had a lot of polys. I would suggest turning down the poly count of sides in blender when inserting that cylinder in the work space, anywhere from 6-10. Other then that I agree with @megapaul0917 definitely work with some more textures for your assets. Other then that keep up the great work and good job!

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