[FEEDBACK] Medieval Battle GFX

Hello there, I’m Sylvern. I’ve been doing GFX for a bit now, and just started learning how to use PBR Textures. I would like some feedback on a GFX I just finished making!

5 Likes

I’m NOT a fan of the ground. I suggest to change it to cobblestone.

2 Likes

I like it! The ground looks cool. Maybe add something in the background so it doesn’t look boring.

3 Likes

The background ruins it add a different background also the bow and arrow looks a bit weird and no face but apart from that its ok

Lots of people use no faces on roblox characters with gfx to make it unique. Just wanted to let you know.

2 Likes

make sure to pose the arms more dynamically, and the floor dosen’t stretch enough, the lighting is OK but you should work on posing, and maybe draw or edit in a background so the floor looks natural, right now if you added a sky it would look weird (im saying make like a castle beside the floor or houses)

2 Likes

Hey there! Your GFX is awesome! I have some feedback.

  • Try adding faces to the robloxians.
  • Make the robloxians a bit closer.
  • Make the floor neon lights woohoooo cobblestone, it’s better than this material.
  • The sword is a bit weird, fix the sword. (the sword that the blue-haired robloxian is holding)

extras

I rate that a 7.8/10 and i would pay 500-700 robux for that GFX.

1 Like

This is alright. As other have said, it needs a background, additionally, the floor is scaled oddly, I’ve never seen a floor with tiles that large. Additionally, the character in yellow appears to be inside part of the floor.

Either use highly detailed materials on everything or on nothing. The characters now feel out of place because they are so basic compared to the ground.
Secondly displacement maps are highly overrated. Using a normal map does the trick most of the time. Only use displacement maps when the map drives the silhouette and don’t overdo it, they are made for details not an replacement for modeling.