Feedback my very bad anticheat


This anticheat uses server and client methods. It can detect most exploiters, and ones that just use other peoples’ scripts will just not know how to really get past the anticheat. It shouldn’t be that hard though.

This specifically detects

Humanoid State Changes
Humanoid Speed Changes
Humanoid Jump Height/Power Changes
Outputs from executors like Xeno, Solara for Windows, and more, or from certain scripts.
Forbidden instances
Welded instances


Though indirectly, it may detect

Flying | CFrame, and physical flying
Flinging Attempts (If you were to get past the instance check by doing Assembly Angular Velocity, you’d die either way.)
UIs sometimes Infinite Yield or Dex (only barely sometimes)
some other examples I don’t know

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also if you get kicked for using the tp tool but you weren’t even doing it behind walls then it’s supposed to kick you. it’s also not a false positive because teleporting itsself doesn’t kick you, it’s something else that happens when you teleport sometimes (compeotely unteinteional). basically almsot every single method of flying this will detect unless the method is just settings the velocites and not creatings instances.

Pretty basic system but its decent

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updates detects exectoyr stuff I think, not on attachment but some prints may trigger it

ok I just revamped some sections of the code and also added more detections, also if it’s randomly lagging then that’s a random roblox bug

it’s really refreshing to see another client anti cheat developer :smiley_cat:

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