First off, I’m typing this on my phone so I apologize for any errors I make while writing this.
Game Link: Tribal Warriors [BETA!] - Roblox
So, I recently ran a decent sized sponsor (25k ROBUX) on my combat / sword fight game, Tribal Warriors. Basically it’s just a round-based sword fighting game where there’s different arenas and each arena has its own unique map that changes the way you fight. Players can use coins they gain to buy ingame items such as clothing , hats , weapons, trails, and faces. There are currently a few buyable game passes and devproducts such as: access to practice sword fight in lobby, ingame temporary power ups, and buyable coins.
Unfortunately, the game did not perform as well as I had hoped. After two days , the game had like 20k visits and had a pretty low like/dislike ratio at around 50%. I’m not really sure where all the dislikes were coming from, as the feedback of the game was pretty positive (judging from my other post for feedback as well as players saying they enjoyed the game). I’m thinking that they were from kids who ragequit because they lost a round, so I attempted lowering the amount of players per server to 16 (previously 30) so that players had a higher chance of winning. The like/dislike ratio still lowered, but not nearly as much as before. Players also did not stay in the game for that long, the average playtime was around 3-10 minutes.
The game also did not make a profit at all, I only made about 4,000 ROBUX after spending 25,000 on sponsors. (10k went to PC, 10k went to mobile, 5k went to tablet.)
My scripter will be adding some new features such as a leaderboard, buyable ingame items, some new game passes, and a level up system, and I’m hoping this will increase player engagement and monetization the next time I sponsor the game.
Obviously the poor performance of the game is pretty disheartening and unmotivating , but I don’t want all the hard work put into it to go to waste. So I would like some feedback on the game and some suggestions for improvement, along with answers to some questions:
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What are some suggestions to improve player engagement and monetization?
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How could I improve the like / dislike ratio before sending out another wave of sponsors?
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Do you think adding the updates I mentioned above would help with player engagement and monetization?
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Would it be smart to invest in a better fighting system and weapons? (Currently the weapons are just remodeled versions of the linked swords.)
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Are combat / sword fight games successful when running sponsors?
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Would it be smart to sponsor more towards PC than Mobile? (I would assume combat games are harder on mobile, so this possibly could have led to the dislikes.)
Any other suggestions or other forms of feedback would be extremely helpful. Thanks for reading!