I think is a great game with a very very good UI and it is very very well made. I like how it works, its smooth and i love it. One thing i would change is the bird sound, i would add a song or music for the game more than birds. Anyways its a great game and it have a very big potencial in Roblox. Maybe you guys should contact a small youtuber or something for more publicity for your game. Its amazing!
One other thing that you guys can do to get a bigger revenue is add gamepasses and developer products like money or a premium machine that we can obtain by paying a certain ammount of robux.
It is a good game. Good placement, ui, and visuals. I have a suggestion, please reduce the width of stuff on the top where it shows credits, and stuff because it is a waste of free space.
Thanks for the report! We’re currently on the mobile compatibility. After I checked the tutorial pages, it shows the player to unload their backpack using the unloader mechanism, Thanks again!
I absolutely love the UI and ideas behind this game. The mechanisms and complexity to make it stand out from other games makes it very unique and makes it something that I would click if I were a newer player. You have done an outstanding job! Very peaceful and fun game to play and it has great potential on this platform. Good luck getting it done!
Apologies, In order to level up the research, you need to few quests that have been displayed by the left of the screen, We will add it in the tutorial too so the player won’t stuck as well. Thanks again!
Thanks for your reply as well! It was about 60-ish slides in the tutorial. After getting some suggestions to reduce the slides amount, we made it about 22 slides which makes it a little bit overwhelming, Thanks again!
Lovin’ the game, though one quick suggestion for the tutorial:
I’ve noticed that you use several different decals to display Mark & the tutorial itself. This leaves a small yet bothersome delay when showing each image. I recommend using ImageRectOffset and ImageRectSize so that the player doesn’t have to load each new decal that they see.
Incase you don’t know what those two properties do, think of them as sprite sheets. I definitely can’t explain them well, but this video goes over it really well.
also players can walk on this arrow when placing an item down