Feedback on 2 Player Obby

Hello, I am in the midst of developing a 2 player obby. I have released it in beta. In essence, it is a 2 player obby where you pair up with another player. Once you are paired, you are merged into one character; one player controls walking whereas one player controls jumping. Feedback is appreciated. Feel free to join the group. Thanks.

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Really cool concept, I’m curious on how you made that system where one player controls walking whereas the other player controls jumping, would you be able to release a tutorial on that or some guidance on how it was done?

Whenever a player jumps, it checks if they have a partner, and if they do, it sends a jump to their partner through the Humanoid.Jump property and sets their partners walk speed to 0. It also sets the players CameraSubject to the walker. If you would like more clarification, let me know.

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I assume you store the Jumper’s Character Model somewhere far away out of screen, or do you do something else?

Hi, yes. There is a room underneath the map where I store all of the jumper’s character models.

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I have stopped updating the game due to lack of people playing it, but I’m glad you like the idea.

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