Feedback on 2nd R6 Walk Animation

Hey everyone,
So I just decided to learn to make walk animations and this is my second walk animation I’ve done and I want honest feedback on how I can improve it and also tips on animation because it looks like its crouching and the legs look like its just sliding.
Thanks



3 Likes

If i’m honest, you should really work with r15 for more fluid animations. It does look like crouching, and in the modern times, the extra joints really help. (from my limited work with animating)

If you’re looking to adjust the walk, I would keep the legs fairly under the model, as they jutt extremely far out, which contributed to the “crouch” look.

2 Likes
  1. Local-X orientation of the Torso should be lower.

  2. Legs should be more huddled in to the chest.

  3. Head should either look up from the torso at an angle, or just looking down, whatever you prefer.

  4. For a crouching animation, I’d highly suggest that you keep the arms at a fixed position rather then moving them with the legs.

Also, this is just advice for any animation in the future, but do NOT have the same side leg and arm moving at the same time for walk/run cycles. It looks very unnatural, and can be a hinderance.

Keep practicing mate. Cheers.

1 Like

This would be hell to animate with R15. Not to mention the overlapping of the parts, but also the fluidity would be quite hard to replicate compared to R6.

Not really. R15 is good for its own applications, and R6 for its own.

2 Likes

i just realised you wanted to make a normal walk cycle oh mah gawd my bad :skull:

To start out with making walk cycles:

  1. Breakdown your animation into certain major poses. Every animation is broken down into Extremes, Pass-positions, and In-Betweens. First, make the extremes. Then, the pass-positions. Then make the In-Betweens. Here’s a reference:


    Here, the ‘Down’ and ‘Up’ are the extremes, and the one in the middle is the Pass-Position.

  2. Use follow throughs. Make a keyframe in-between your Extremes and Pass-Positions, which basically makes it look like the body has resistance against the movement, giving it mass. Here’s an example:
    animation gif thing

  3. Use arcs. Never have movement in a straight line. Always plan out the path the movement will occur in, and make sure it’s curved. An example, yet again:
    image

  4. Practice, practice as much as you can. Practice is the key to success.

Hope you prosper in your animation journey mate. It’s painful as hell, caffeine is basically your best friend now, but if you want to seriously pursue animation, then all the best. Cheers.

2 Likes

All good lmao thanks for the tips #3 really helped with the arm swaying because it would go inside the body just straight but I added a frame in between it moving back and forth and made the arms go out more.
Here is my updated progress as of about 1 minute ago.


The body looks like its bobbing back and forth do you think I over rotated the torso? Oh and here is the first version of the one I sent

Looks good! Add a few follow throughs, and don’t worry about the body bobbing, that’s natural.
In fact, when he raises his leg up to do a step, you should make the Torso go up a bit on the global Z axis, and rotate it a bit from the local X axis.