Hello Veilstrife! Your game idea sounds absolutely captivating! The concept of trading around an Archipelago and engaging with factions adds a rich layer of depth to the gameplay. I love how players can join factions and take on various roles, such as border guards or sea patrollers, allowing for different playstyles and strategies.
The inclusion of a currency system, where players start with coins and can buy trading boats, adds a sense of progression and economic decision-making. It’s great to see that players can buy and sell bags of certain items to NPCs for profit, providing opportunities for strategic trading and resource management.
The addition of enemy bandit ships and the option to defend oneself with cannons adds an exciting element of danger and player-versus-environment encounters. The inclusion of ship storage chests adds a practical touch, allowing players to manage their cargo effectively and consider the risk of losing it if their ship sinks.
The idea of introducing formidable creatures like dragons and sea monsters to the Archipelago creates an extra layer of thrill and tension. It adds an unpredictable element to the gameplay and encourages players to strategize and decide whether to face these creatures head-on or flee to protect their cargo.
Overall, your game idea seems well thought out and promising. I would suggest considering implementing a progression system where players can unlock and purchase bigger ships as they accumulate wealth and experience. Additionally, adding diverse environments and unique trading opportunities within the Archipelago could further enhance the player’s sense of exploration and discovery.
Thank you for sharing your exciting game idea with us, and I can’t wait to see how it evolves! If you have any specific questions or need further feedback, feel free to ask. Best of luck with the development process!