Earlier today I posted a similar topic and received tons of great suggestions, and I have implemented them into here. Is this a solid vibe thumbnail? Still open to suggestions.
game link:
Earlier today I posted a similar topic and received tons of great suggestions, and I have implemented them into here. Is this a solid vibe thumbnail? Still open to suggestions.
It’s not that bad,
but I have a few concerns. Why is one character standing on the chair? The others have their arm through the tables, and the posing is a bit awkward. I strongly suggest using Blender or some other 3d software for a thumbnail to correctly pose the characters.
If you can’t, maybe try to hire someone or find tutorials on how to.
I think with a few changes, your thumbnail would look great!
Im planning on adding some posters on the bare wall
thanks for the feedback!
seems slightly crowded but i love the vibe of it! Great work.
I saw your post earlier today and the lighting was decent! At first I thought you were using Blender but seems like I was wrong. Partially my fault however for not analyzing your picture further. But, now with more people, your thumbnail looks more alive. Something is actually happening and it’s in some way inviting. However, I have a ton of feedback you could probably use.
Anyways, there’s lots to read. Get started.
PROS
CONS
Have the arm rest on top of the chair! Also, look at his feet! They are rotated in an unnatural position. Not to mention, his body from the waist down is clipped through the seat. I’m not sure how to fix the feet so you may have him talk to the guy beside him. In other words, completely redo my man.
This guys arms. Either his arms have been split painfully in half or there’s some really coincidental arm rests.
The arm of this guy is just ouch. It doesn’t look attached to his shoulder so it doesn’t seem like he’s resting on his hand. Also, there’s just a little bit of clipping.
Here’s some chair leg mishaps.
And a whole gallery of seat clipping.
This is all I can see and there’s a lot. I’m not going to sugarcoat this and say something like, “You can just realign the limbs and it’ll look good.” No, I literally don’t think you can. You might need to a whole new program entirely, aka Blender. There you can use rigs, which allow more freedom in bending joints and other body parts.
If you can’t fulfill this, your best alternative is to import your characters as R15 and start bending the limbs from there.
Extra Suggestions:
Overall, a ton to improve on, but you have the basis for a good thumbnail. I believe you can patch up the rough spots even if there are many cons. Good luck, I believe in your game and you.
Those are some of my first seating poses, and I can agree that they turned out pretty bad. I’m probably going to hold off on that side of the restaurant(yeah its a sandwich store, sorry for the miscommunication there). I was honestly testing the waters to see how people liked my animations and screenshots, and I’ll probably redo them in the near future. I don’t plan on switching to r15, and ill probably just make the animations more relaxed and not arm implants. Thanks for taking your time out to write this.
Cheers.
No problem!
Thanks for taking the feedback well. I would have thought you’d crack under the amount of cons. But you’re nice.
Best of luck to you in the future! I hope you improve to new heights.
Also I forgot to mention, I made 3 improved thumbnails that I feel capture the atmosphere better, but still suffer from the problems you mentioned.
WOW!
Those have much better perspective than before! The blur definitely helps too and I like how you implemented it. Nothing seems wrong.
I love the fact that there is more focus on a group of people rather than the whole crowd. Makes it less cluttered but more focused.
Yeah, that’s what I thought as well. I’m using those on the games page at the moment, but I haven’t put the logo/watermark thing on yet.
I’d say it looks suitable for your game. However, I suggest adding text to it.
He looks like he got the biggest ankle breaking of a lifetime