Feedback on a game

Hello everyone!

I’ve been working on Toss A Friend for the past few days, and I just finished an early, playable version I’d love to get feedback on!

Current state: This is an early build so there’s probably a few small bugs, and the models are largely placeholders rather than the final thing. I’ll be polishing all of that, but first I want to know if the game concept even works.

What I’d like feedback on:

  • Does the core loop feel satisfying / rewarding?
  • Does the overall “feel” (movement, pacing, controls) click?
  • Anything confusing or frustrating?
  • Is the game simple enough to understand the way a tutorial isn’t needed?

Play it here: Toss A Friend! | Play on Roblox

Thanks in advance! Happy to answer any questions in the replies!

2 Likes

Cant play it as im under 16 but the name reminds me of yeet a friend

A bit similar yeah but very different

The game looks nice, but i think you should fix UIScaling on different devices, by using 0 offset and only scale. If you already created with offset, then download plugin for changing it to scale size and position with 0 offset. If you need help, I’d be happy to collaborate with you in Studio.

1 Like

Thanks for the kind words and checking the game out!
The UIScaling should be good now on smaller devices.

I don’t have my computer on me so I can’t say anything about the game itself but you’ve definitely got the clickbait thumbnails down lol

I played it for a good few minutes, I must say it is quite fun and I do see the appeal, however…

I’m not sure if its just because of my latency but the jittering/stuttering makes it quite unplayable especially as you go higher and higher (which is the main goal) at some points im tossing a good second before hitting the ground. I know theres probably not much you can do as its all serverside I assume, but I just want you to know.

What I think:
Apart from that, I do see a solid core loop, maybe abit lacking at the moment although I didnt get too far.