[Discontinued]
My first project + found better stuff no reason to keep making a badly scripted game
What a cool game! It reminds me a lot of Gunfire Reborn but with more interactive features. And you’ve been doing this all on your own? You must be a very talented individual.
I think including minigames is a great idea, it will allow people to continue playing the game while letting them do something different for awhile. I also think the animation in Transformations is absolutely amazing, leading me to believe that the game’s animations in general must be wonderful. The screenshots you’ve provided make the game look like it’s an “actual” game. Again, I am extremely impressed by your abilities and I am looking forward to playing the game.
I do have some suggestions and criticism, so let me get straight to that:
I am a bit confused by the crafting bit of the swords - How does the automatic crafting system work? When you mentioned that, what I imagined was that the player can choose to take the time to craft their weapons, (manual) or craft them instantly. (automatic) If this is the case, I don’t think this is a good idea. I feel like being able to instantly craft your weapons takes away from the “you have to craft the swords” part of the game.
And is this a roguelike game, where after each death you continue to upgrade and enhance your weapons until you are able to fight the “final” (Since you mentioned adding more) boss? You mentioned having to summon said boss after completing a puzzle. I think that is an interesting concept, but I’m not sure how well it will fit the style of the game. It seems like you are trying to combine a puzzle game with an adventure based game with a roguelike game. Which, again, this is original and interesting, but my worry is that these two genres will clash and make the game confusing.
Just my thoughts, great game
Hey thanks for the feedback. About automatic crafting confusion let me explain :
Normally if you manually craft a sword it takes around 2 to 3 minutes but if you instead choose to automatically craft it, well you wait 10 minutes for each sword to be crafted, its not instant ^^
And that’s just to allow some afk mechanic which i believe is good for the game while also not ruining the idea.
As for the roguelike gameplay that is not the case dying is irrelevant to progress as it just spawns you back at the spawn.
So yea i’m trying to combine an adventure and puzzle game to keep it interesting and not feel spontaneous to do things. And thanks a lot for the compliments
Fantastic game! I can see this as being one of the most popular games on the platform, keep up the good work and you’ll be there in no time!