Hello everyone!
I’m wondering what’s something that I can improve on/ something I did well on the positioning of this ‘clown girl’ GFX. Your responses would mean a lot! \
(I know I haven’t put a lot of background detail, I just want to know how I did the positioning.)
The hands appear to be handing the sword to someone, as opposed to menacingly holding it and stroking the blade. Depending on whether that’s what you want, you may want to change it by flipping the left hand.
The positioning looks good already, but if you’re wanting a more “creepy” kind of look you should remove the sword, and have something else put in her hands like for example a popsicle or nothing creepy designs normally have a character standing in dark areas looking at a character from a far point of view.
If you’re wanting to keep the item in her hand try to make it look like she is holding it and not clipping through her hands. From the start, try including a background image and see how the positioning will look in a creepy background with additional details, the posing looks natural it’s just the sword doesn’t fit the character at all include something that fits the horror creepy theme.
It’s a good attempt include details and see how it’ll look.
I think the knees are a bit off, and both hands should be on the handle of the sword, as if this were real it would be sharp! Overall, good work keep it up!
You might choose the angle of your sword more comfortable for the rig to handle, not just by holding it in the handle and blade. You might do holding both in the handle.
You can also move the humanoid head so it will be more daunting to the people who see it, not just rotating.
Try to balance the position of the sword so there’s no problem with the overlapping and the “too much” of the gap of holding that specific item.
You can try rotating the upper legs too, not just lower, so it can appall players on how scary your GFX is.
Sorry if I offended you but I’m just explaining what things you might have missed in it, but keep up the good work