This is a tycoon where you can play as one of six Greek deities (Zeus, Poseidon, Hades, Ares, Athena, Artemis) and build up their temple. Each God has 5 powers, and it’s currently compatible with computers, tablets, and phones. Just so you can progress through the tycoon faster if you’re crunched for time, type ‘givemegold’ to get 10M starting gold.
Specifically in terms of feedback, I’m looking for the following:
How is the map?
i. Should it be flatter/not as tall in places?
ii. Is it too big, or not big enough?
iii. Is it too cluttered/too empty?
Any bugs/glitches you noticed?
Is the game/tycoon too empty; should more be added?
It’s different in a few ways, one of them being that it’s built primarily using meshes in a style not usually seen in a tycoon. Each god has powers unique to that god, and although it fits the classic genre of a tycoon, it’s unique in how it’s implemented. It’s a nice change from the classic cookie cutter tycoons that seem to be prevalent these days. There’s also a defense you can unlock that will defend your base from enemies.
As for special mechanics, there aren’t any too outside of the form of a tycoon yet, though we’re planning to add some in the future.
This is great! You actually made a tycoon different from all the others. Maybe try making it harder for exploiters to join though. I think honestly the map is great, maybe try to put some secrets in there?
I absolutely love the buildings and the style of the game, I think it looks gorgeous. However, even with the different powers you added for your tycoon to stand out, it’s still very similar to other tycoons. I think you should try to add more features to make it a more interesting game, as right now it still seems very much like a basic tycoon to me.
Edit: The chariots are really glitchy, (or at least the artemis one). They can only be placed once per equip and the steering is really weird
The perimeter around the map bothers me. I would rather it had more care put into it, or not be there at all. Otherwise the map seems alright.
No bugs encountered but lag was an issue. Also, I would consider 514 MB a bit excessive for client memory usage.
Seems alright as it is
The music choices don’t mesh with the flow of the game. All of the songs I heard were either dramatic or hectic. I think something more laid back and casual would fit this better.
Gui showing gold count would be nice.
Careful with the female statues. It’s not worth the risk of getting banned.
We’re planning on doing something with the mini city in the center of the map at some point in the future. I agree that it still has basic tycoon mechanics; we’ll probably push that update sooner than later.
And thanks for the feedback on the chariots! Their current form was never meant to be the final one; I’m working on making better versions. There’s a 30 second cooldown for placing them (so it’s not spammed), but I’ll probably reduce that and make it more apparent there’s a cooldown.
I agree, it could use some work. We’ll try to fix it up to be less blah
That’s one of the downsides to using meshes. We’re going to optimize the column meshes that are used ~2k times each as a start.
I really only found one song that semi-fit the game, I agree that they’re out of place. I’ll keep looking for good soundtracks.
There should be a Gui with the gold count at the top of the screen (in the space that the black top bar would occupy)
And I’ll pass that along to the modeler. I also noticed things were a little detailed