I have worked on this game for 4-5 months now and it has been really fun, I mostly have good reports on this but I want to know what other developers think. the game was first inspired by a game called SFOTH REDUX which was pretty cool I was once able to join a lobby with the creator and it inspired me to make this masterpiece.
In its first stages, I was using free models to layout the game but 2 people joined and offered to help. I accepted and they showed me the way on how to make its first stage. the first stage was basically all bricks with textures it stayed like this for 3 months after new Roblox grass was added I desperately wanted it in my game so I scrolled threw plugins and I found "part to terrain which turned it into what it is today. I’m looking for some feedback on this, so if at all possible, could you leave some down below!
I personally appreciate the graphics you applied in the Classic Crossroads game!
Now it’s a bit more realistic and really attracts players to play once again the Classical Roblox game! Good job! I really appreciate it!
For moving objects such as the bomb or dodge balls you should apply dampening.
The method I’d suggest to do so would be to use RunService, and do something like this
local RunService = game:GetService("RunService")
local Part = script.Parent
c = RunService.Heartbeat:Connect(function(DeltaTime)
if not workspace:IsAncestorOf(Part) then
c = nil
Part.RotVelocity = math.exp(-0.985 * DeltaTime) * Part.RotVelocity
It would probably be a bit more efficient to use CollectionService to tag parts, then get the tagged parts and loop through them to dampen the RotVelocity.
Otherwise, the game seems pretty decent.
For the bombs maybe you could make it so that they don’t damage you, but only others?
This would allow for bomb jumping mechanics.
Thank you. I am not that great at scripting. I have been working on the bomb and i have almost finished a version so it allows bomb jumps. I just need to figure out how to stop the bomb from destroying terrain