This was my first attempt at using a HDRI rather than plain old lights.
I rendered in both Eevee and Cycles because on Cycles i noticed that the shadows around the face became cubic.
Cycles:
Eevee:
This was my first attempt at using a HDRI rather than plain old lights.
I rendered in both Eevee and Cycles because on Cycles i noticed that the shadows around the face became cubic.
Cycles:
Eevee:
It’s good, but I’d recommend to not show your characters feet when using an hdri, as it messes up the effect and makes you look like your flying due to having no shadows.
What a good render you’ve got here, i really like clothing simulation on the character, good job on that! And keep up the great work.
Knew there was something off about it, couldn’t put my finger on it though.
Thanks, I’ll keep that in mind!
Thanks, for all I made it for fun, it’s one of my favourites so far.
It looks pretty good!
There are a few things:
• Right side of the shirt collar looks like it’s supposed to be under the head, but it’s almost layer over.
•The leg positioning is pretty stiff, it looks like the avatars knees are slightly bent and that’s all.
The rest of the clothing physics looks great though. The arm positioning is looking great. I believe it is just those minor things.
Yeah I didn’t have a floor or anything else on the scene other than the rig, so I didn’t really know what to do with the legs.
I was advised to not include the full avatar in the render anyway so that the HDRI looks normal and doesn’t appear to have a floating avatar, so I suppose that’ll help.
Thanks!
Re-reading my reply and my English was horrendous, apologies.
Nothing’s going to be perfect, especially when you’re learning the fundamentals. Trial and error will prove worthwhile :))
Good luck!