First time trying out a snowy night atmosphere, so I’ll need feedback on how it looks. I don’t know whether it’s too dark or too blue, as both of my monitors have different scales of hue. Is the lighting suitable for a WWII FPS map?
As for the trees, we went with some low-poly evergreens to match the Ardennes whilst also keeping optimization. Does it fit well?
Does this use the Atmosphere object, or are you using FogEnd/FogStart? I’ve tried to make silhouettes in the background but I couldn’t really achieve that with Atmosphere. Just curious how you did it.
Also I know you didn’t ask me specifically but I wouldn’t make it lighter. Just give the player a light source like a lantern or flashlight maybe.
Not fps. This is way too good for an fps. This map is perfect for a horror game. Example: you live in the woods and have to hunt and gather resources to stay alive and keep your cabin in good shape. All while getting hunt by monsters. My suggestion is scps, there are many scps that will work perfectly for this.
Detail is good, lighting is good, atmosphere is excellent. Only suggestions I would have are to switch from ShadowMap to Future for the lanterns, and to swap the trees for proper textured models.
Phenomenal! The environment really looks like this was taken during a harsh storm. The one thing I will say , is that you should improve the buildings in 3rd photo, they seem bland and Un-detailed compared to everything else. Other than that, this is amazing!
This is great work that you have done! It really feels like it’s winter but in Roblox. Is this a showcase build you are working on or is it for a game of yours?