So yea I’m currently just making a Combat system and wan’t to get some feedback on it. The enemy ai is pretty bad but yea.
Alright here is the game link:
Video: (youtube)
So yea I’m currently just making a Combat system and wan’t to get some feedback on it. The enemy ai is pretty bad but yea.
Alright here is the game link:
Video: (youtube)
It’s well made atleast, had no idea how to use melees but turns out it’s just for testing on NPC only, playing with the block state after sometimes when i switched to swing actions, it was too hard or me to get up unless switched to feint state, i suggest pausing the swing state after player has been able to stand for 1 or 3 sec.
Oh had no idea you could even force that. And yea didn’t know that the swing button was actually broken so I just fixed that. Not sure what you meant with the other stuff you set but thanks.
There are in general some bugs I need to fix lol
Super cool! The enemy AI nearly beat me lol.
I did notice some weird flashing happening with the inventory where it would get hidden and unhidden over and over when I hit M1, but other than that it feels super clean. Good job.
Thanks appreciate it, the toolbar “flickering” is just me trying to stop the player from unequiping their weapon while attacking
ah, figured, good luck with your game!
I now added fist as a weapon ^^
Really impressed with this. Something about the auto-walking forward when you’re comboing or however it’s laid out in the code feels really nice. Keep at it.
Thanks, appreciate the feedback ^^
Added Heavy Attacks that you can use by pressing “R” its not finished but yea (goes through block and deals more damage)
I think everything is mostly finished now
Did you use dot products for that blocking system?
yep I did
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Just added a dagger, has a 2 times heavy attack so a bit different from the other ones