Hey there, I’ve recently made an avatar GFX of myself and I wanted to gather some feedback on it. I’m planning to potentially use this on platforms so feedback is desperately needed.
Software used: Roblox Studio (and Moon Animator), Blender, Photoshop
Background image is a free one from Unsplash cluster of stars in the sky photo – Free Black Image on Unsplash
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I’ve also just made an alternative version focusing on the head, would like to get feedback on this as well
Additional software: Figma
I like it! Looks very professional and you have skill.
I’ve been trying to learn to make GFX. Is there a specific tutorial you used?
Best tutorial I’ve ever seen. Thanks! Does it matter which version of blender you run?
I don’t think it really matters, I’m using the latest one from Microsoft Store.
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Ok! I’ll take a look! Thanks for all your help. When I tried on my main PC it wouldn’t load the character model in at all.
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I keep troubleshooting, I’ve re downloaded and everything. The model doesn’t want to load in.
That’s weird, are you sure your importing it to File > Import?
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Yes. File > import > wavefront obj > select my file
I got it to insert. But now the character is coming out like hollow or how you might see in an x-ray. I tried a solidify modifier.
Have you changed the lighting settings?
You might be able to get better help on a Blender specific forum rather than the DevForum
What did you do though? Did you do anything to your character? Did you anchor it?
In Studio or Blender?
In Studio, I haven’t messed with anchor or anything.
O. In in the video it said to anchor.
How do you exit from setting up the camera?!
Scrap it. I’m just gonna pay someone, lol.
Thanks for the help!
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NOT_Nato
(Nato)
August 25, 2022, 1:02am
#17
The lighting feels too aggressive or unnatural making the character feel unrealistic. It is also best to add more detail in the background to make it look like stuff is happening. Good luck with your GFX!
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