I decided to come back to this game that I made last year. It is an Escape room game. It can be played alone or with friends. I have currently made 5 maps to choose from.
Add an indication, whether it be a noise or UI, telling you when you’ve completed a room. Especially in the lab, the absence of this caused confusion.
Lab should be “hard”.
Madness should be “medium”.
In the fireplace and the lab, the green buttons seemed unnecessary.
To make the rounds less repetitive, random values should be assigned to the codes.
For more variety, each room should have 2-3 possible puzzles.
Currently, I fail to see a connection of a seance to the game. However, this could be interesting if developed.
G’day, as soon as I joined the game I got shocked, I really love the vibe of the game! Though, when I joined a round I noticed a few small problems and one big problem:
major problem
When you walk up to the escape door and press yourself into it you get escapes without even escaping, I got myself 20 escapes in 30 seconds doing this. Untitled - Clipped with Medal.tv
feedback
When voting, make the votingpads make a sound when stepping on them, for satisfaction.
lower the lobby music a little bit.