Feedback on another GFX

Hello there! I recently made this GFX. It was my first time using the water texture. I know its not the best but any feedback?

6 Likes

Lighting’s a bit off & her left leg appears to be inside the mesh.

1 Like

The donut looks very blocky. The person on the floaty looks extremely stiff. It looks like you did not even check what is touching and not supposed to be checking the mesh (no offense)

Like I said its not the best :rofl:

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The water doesn’t seem rendered very well and the donut is too lowpoly compared to the rest.

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I think it’s a start. To improve, work on the float and give it more detail, as well as fix the water and lighting a bit. Overall, good work!

2 Likes

CRITIQUE

• The lighting’s very bland. If you’re not already rendering in Cycles, do so as it auto generates shadows for you. On the topic of lighting, use different forms of lighting such as Sky Textures, HDRI’s, Emission planes, ColorRamp etc.

• Your posing is stiff. Try bending the torso and moving the head more.

Sorry if I seemed harsh ahah :flushed:

1 Like